Global Entertainment and Media Industry, By Type (Over The Top, TV and Radio Broadcasting, Social Media, Online Music, Films and Theatrical, Gaming, Sports, Books and Magazines, Toys, Arts, Amusement Parks/Facilities), and Region - Industry Analysis and Forecast to 2025
The global entertainment and media industry is expected to grow from USD 2.09 trillion in 2020 to USD 3.57 trillion by 2025 at a CAGR of 11.3%.
This market research report provides an in-depth information on trends, dynamics, revenue opportunities, competitive landscape, and recent developments in the global entertainment and media industry. The historic years considered for the study are 2016-2018, base year is 2019, estimated year is 2020, and forecast period is 2021-2025.
Key players operating in the global entertainment and media industry are Amazon Prime Video, Netflix, Disney+, Sony Pictures Motion Picture Group, Warner Bros., Paramount Pictures, 20th Century Fox, Youtube, BBC World News, CNN, EA, Rockstar Games, Nintendo, and Sony Computer Entertainment.
Market Definition
The entertainment and media industry consists of films, news, animations, radio, gaming, music, books, magazines, and sports. The delivery mode can be electronic or print. Electronic mode is further bifurcated into broadcasting through satellites and radio towers, and streaming through internet.
Critical Questions Answered in the Report
What are the key trends in the global entertainment and media industry?
How the industry (and its various sub-segments) has grown in the last four years and what would be the growth rate in next five years?
What are the key strategies adopted by the major vendors to lead in the global entertainment and media industry?
What is the market share of the top vendors?
The study extensively uses both secondary and primary research methodologies. More than 250 industry experts from different phases of the value chain (supply side, demand side, resellers/distributors, and independent consultants) were interviewed to gain key insights about the market and validate the research findings. Secondary sources referred for the research study include company websites, annual reports, paid database tools, investor presentations, webinars, blogs, news/journals, whitepapers, survey papers, associations, and government websites. All the collected data and insights were then processed using our proprietary data mining software that executes various algorithms to make projections for the forecasted period.
1 Executive Summary
2 Market Introduction
2.1 Definition
2.2 Architecture
2.3 Scope of the Study
2.4 Related Stakeholders
3 Research Methodology
3.1 Introduction
3.2 Primary Research
3.2.1 Key Insights
3.2.2 Breakdown of Primary Interviews
3.3 Secondary Research
3.3.1 Important Sources
3.4 Market Size Estimation Approaches
3.4.1 Top-Down Approach
3.4.2 Bottom-Up Approach
3.4.3 Data Triangulation
3.5 List of Assumptions
4 Market Dynamics
4.1 Introduction
4.2 Drivers
4.3 Restraints
4.4 Opportunities
4.5 Challenges
4.6 Porter's Five Forces Model Analysis
4.7 Value Chain Analysis
4.8 Regulatory Landscape
4.9 Impact of COVID-19 on Global Entertainment and Media Industry
5 Global Entertainment and Media Industry, By Type
5.1 Introduction
5.2 Over The Top
5.3 TV and Radio Broadcasting
5.4 Social Media
5.5 Online Music
5.6 Films and Theatrical
5.7 Gaming
5.8 Sports
5.9 Books and Magazines
5.10 Toys
5.11 Arts
5.12 Amusement Parks/Facilities
6 Global Entertainment and Media Industry, By Region
6.1 Introduction
6.2 North America
6.2.1 US
6.2.2 Canada
6.2.3 Mexico
6.3 Europe
6.3.1 Germany
6.3.2 UK
6.3.3 France
6.3.4 Italy
6.3.5 Spain
6.3.6 Rest of Europe
6.4 Asia-Pacific
6.4.1 China
6.4.2 India
6.4.3 Japan
6.4.4 South Korea
6.4.5 Rest of Asia-Pacific
6.5 Middle East and Africa
6.6 South America
7 Competitive Landscape
7.1 Introduction
7.2 Vendor Evaluation Criteria
7.3 Vendor Share Analysis, 2019
7.4 Recent Developments, 2017-2020
7.4.1 New Product Launches
7.4.2 Partnerships
7.4.3 Mergers or Acquisitions
7.4.4 Business Expansions
8 Company Profiles
(This section covers the Business Overview, Financial Overview, Product and Service Offerings, Recent Developments, SWOT Analysis, and Key Strategies of the top market vendors. The given sequence does not reprsent their rankings in the market.)
8.1 Amazon Prime Video
8.2 Netflix
8.3 Disney+
8.4 Sony Pictures Motion Picture Group
8.5 Warner Bros.
8.6 Paramount Pictures
8.7 20th Century Fox
8.8 Youtube
8.9 BBC World News
8.10 CNN
8.11 EA
8.12 Rockstar Games
8.13 Nintendo
8.14 Sony Computer Entertainment
9 Appendix
9.1 Discussion Guide
9.2 Customization Options
9.3 Related Reports