Global Healthcare Augmented Reality and Virtual Reality Market by Technology, Offering, Device Type, Application, End-user, and Region 2019-2026: Trend Forecast and Growth Opportunity
Global augmented reality and virtual reality market in healthcare industry is expected to reach $10.82 billion by 2025, representing a remarkable 2019-2026 CAGR of 36.1%. Augmented Reality (AR) technology accounts for a larger market share and will grow at 38.38% annually over the forecast years, faster than the Virtual Reality (VR) technology in healthcare domain. Highlighted with 82 tables and 79 figures, this 184-page report “Global Healthcare Augmented Reality and Virtual Reality Market by Technology, Offering, Device Type, Application, End-user, and Region 2019-2026: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire global healthcare AR and VR market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical market data for 2015-2018, revenue estimates for 2019, and forecasts from 2020 till 2026. (Please note: The report will be updated before delivery if necessary, so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.) In-depth qualitative analyses include identification and investigation of the following aspects: • Market Structure • Growth Drivers • Restraints and Challenges • Emerging Product Trends & Market Opportunities • Porter’s Fiver Forces The trend and outlook of global market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify global healthcare augmented reality and virtual reality market in every aspect of the classification from perspectives of Technology, Offering, Device Type, Application, End-user, and Region. Based on technology, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section. • Augmented Reality (AR) o Marker-based Augmented Reality (further segmented into Passive Marker and Active Marker) o Markerless Augmented Reality (further segmented into Model based Tracking and Image based Processing) • Virtual Reality (VR) o Nonimmersive Technology o Semi-Immersive and Fully Immersive Technology Based on offering, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section. • Hardware o Sensors o Semiconductor Component o Displays and Projectors o Position Trackers o Cameras o Others • Software o Software Developer Kits o Imaging Solutions o Enterprise Solutions o Content Platforms o Others • Service o Cloud Services o System Integration o Consulting o Others Based on device type, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section. • Augmented Reality Devices o Head-Mounted Display (HMD) o Handheld Device • Virtual Reality Devices o Head-Mounted Display (HMD) o Gesture-Tracking Device o Projector & Display Wall Based on application, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section. • Surgery • Rehabilitation and Behavioral Neurology • Pain Management • Medical Training and Education • Diagnosis • Fitness Management • Virtual Reality Expose Therapy (VRET) • Others Based on end-user, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section. • Academic Institutes • Hospitals and Clinics • Research and Diagnostics Laboratories • Pharma Companies and Research Centers • Advertising and Government Agencies • Other End Users Geographically, the following regions together with the listed national markets are fully investigated: • APAC (Japan, China, South Korea, Australia, India, and Rest of APAC) • Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe) • North America (U.S. and Canada) • Latin America (Brazil, Mexico, Argentina, Rest of Latin America) • RoW (Saudi Arabia, United Arab Emirates, South Africa) For each of the aforementioned regions and countries, detailed analysis and data for annual revenue are available for 2015-2026. The breakdown of all regional markets by country and split of key national markets by Technology, Application, and End-user over the forecast years are also included. The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players. Specifically, potential risks associated with investing in global healthcare augmented reality and virtual reality market are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions. Key Players: Alphabet Inc Artificial Life, Inc. CAE Healthcare EON Reality Facebook Foursquare Labs, Inc. GE Healthcare Hologic, Inc. HTC Immersion Corp Intuitive Surgical Inc. Medtronic Microsoft Orca Health Philips Healthcare Samsung Siemens Healthcare Simulab Corp Sony TheraSim, Inc. VirtaMed Vuzix Corp (Please note: The report will be updated before delivery if necessary, so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
.
Table of Contents 1 Introduction 10 1.1 Industry Definition and Research Scope 10 1.1.1 Industry Definition 10 1.1.2 Research Scope 11 1.2 Research Methodology 13 1.2.1 Overview of Market Research Methodology 13 1.2.2 Market Assumption 14 1.2.3 Secondary Data 14 1.2.4 Primary Data 14 1.2.5 Data Filtration and Model Design 15 1.2.6 Market Size/Share Estimation 16 1.2.7 Research Limitations 17 1.3 Executive Summary 18 2 Market Overview and Qualitative Analysis 21 2.1 Market Size and Forecast 21 2.2 Major Growth Drivers 22 2.3 Market Restraints and Challenges 25 2.4 Emerging Opportunities and Market Trends 28 2.5 Porter’s Fiver Forces Analysis 31 3 Segmentation of Global Market by Technology 36 3.1 Market Overview by Technology 36 3.2 Global Healthcare Augmented Reality (AR) Market 2015-2026 39 3.2.1 Marker-based Augmented Reality 41 3.2.2 Markerless Augmented Reality 42 3.3 Global Healthcare Virtual Reality (VR) Market 2015-2026 43 3.3.1 Nonimmersive Technology 45 3.2.2 Semi-Immersive and Fully Immersive Technology 46 4 Segmentation of Global Market by Offering 47 4.1 Market Overview by Offering 47 4.2 Global Hardware Market of Healthcare AR and VR 2015-2026 50 4.3 Global Software Market of Healthcare AR and VR 2015-2026 52 4.4 Global Service Market of Healthcare AR and VR 2015-2026 54 5 Segmentation of Global Market by Device Type 56 5.1 Market Overview by Device Type 56 5.2 Global AR Devices Market 2015-2026 59 5.2.1 Head-Mounted Display (HMD) 61 5.2.2 Handheld Device 62 5.3 Global VR Devices Market 2015-2026 63 5.3.1 Head-Mounted Display (HMD) 65 5.3.2 Gesture-Tracking Device 66 5.3.3 Projector & Display Wall 67 6 Segmentation of Global Market by Application 68 6.1 Market Overview by Application 68 6.2 Global Healthcare Augmented Reality and Virtual Reality Market for Surgery 2015-2026 71 6.3 Global Healthcare Augmented Reality and Virtual Reality Market for Rehabilitation and Behavioral Neurology 2015-2026 72 6.4 Global Healthcare Augmented Reality and Virtual Reality Market for Pain Management 2015-2026 73 6.5 Global Healthcare Augmented Reality and Virtual Reality Market for Medical Training and Diagnosis 2015-2026 74 6.6 Global Healthcare Augmented Reality and Virtual Reality Market for Diagnosis 2015-2026 75 6.7 Global Healthcare Augmented Reality and Virtual Reality Market for Fitness Management 2015-2026 76 6.8 Global Healthcare Augmented Reality and Virtual Reality Market for Virtual Reality Expose Therapy (VRET) 2015-2026 77 6.9 Global Healthcare Augmented Reality and Virtual Reality Market for Other Sectors 2015-2026 78 7 Segmentation of Global Market by End-user 79 7.1 Market Overview by End-user 79 7.2 Global Healthcare AR and VR Market in Academic Institutes 2015-2026 82 7.3 Global Healthcare AR and VR Market in Hospitals and Clinics 2015-2026 83 7.4 Global Healthcare AR and VR Market in Research and Diagnostics Laboratories 2015-2026 84 7.5 Global Healthcare AR and VR Market in Pharma Companies and Research Centers 2015-2026 85 7.6 Global Healthcare AR and VR Market in Advertising and Government Agencies 2015-2026 86 7.7 Global Healthcare AR and VR Market in Other End Users 2015-2026 87 8 Segmentation of Global Market by Region 88 8.1 Geographic Market Overview by Region 2015-2026 88 8.2 North America Market 2015-2026 by Country 92 8.2.1 Overview of North America Market 92 8.2.2 U.S. Market 95 8.2.3 Canadian Market 98 8.3 European Market 2015-2026 by Country 100 8.3.1 Overview of European Market 100 8.3.2 UK 103 8.3.3 France 105 8.3.4 Germany 107 8.3.5 Spain 110 8.3.6 Italy 112 8.3.7 Russia 114 8.3.8 Rest of European Market 116 8.4 Asia-Pacific Market 2015-2026 by Country 117 8.4.1 Overview of Asia-Pacific Market 117 8.4.2 China 121 8.4.3 Japan 123 8.4.4 India 126 8.4.5 Australia 128 8.4.6 South Korea 130 8.4.7 Rest of APAC Region 132 8.5 Latin America Market 2015-2026 by Country 133 8.5.1 Argentina 136 8.5.2 Brazil 138 8.5.3 Mexico 140 8.5.4 Rest of Latin America Market 142 8.6 Rest of World Market 2015-2026 by Country 143 8.6.1 Saudi Arabia 146 8.6.2 South Africa 148 8.6.3 UAE 150 8.6.4 Other National Markets 152 9 Competitive Landscape 153 9.1 Overview of Key Vendors 153 9.2 Company Profiles 156 10 Investing in Global Market: Risk Assessment and Management 178 10.1 Risk Evaluation of Global Market 178 10.2 Critical Success Factors (CSFs) 181 RELATED REPORTS AND PRODUCTS 184