Global Online Gaming Market, By Platform (Desktop, Mobile, Console), Game Type (Action Games, Sports Games, Adventure Games, Board Games, Educational Games, Gambling Games), Gamer Type (Socializers, Explorers, Achievers, Killers), and Region - Industry Analysis and Forecast to 2025
The global online gaming market is expected to grow from USD 88.83 billion in 2020 to USD 187.93 billion by 2025 at a CAGR of 16.2%.
This market research report provides an in-depth information on trends, dynamics, revenue opportunities, competitive landscape, and recent developments in the global online gaming market. The historic years considered for the study are 2016-2018, base year is 2019, estimated year is 2020, and forecast period is 2021-2025.
Key players operating in the global online gaming market are CD PROJEKT, Electronic Arts, Capcom, Blizzard Entertainment, Rockstar Games, Valve Corporation, NCSOFT, Nintendo, Sony Interactive Entertainment, Supercell, and Activision Blizzard.
Market Definition
Online games are referred to the games that are played over the Internet. The variety of these games ranges from simple text-based games to games with complex graphics and virtual worlds being played by many players simultaneously.
Critical Questions Answered in the Report
What are the key trends in the global online gaming market?
How the market (and its various sub-segments) has grown in the last four years and what would be the growth rate in next five years?
What are the key strategies adopted by the major vendors to lead in the global online gaming market?
What is the market share of the top vendors?
The study extensively uses both secondary and primary research methodologies. More than 50 industry experts from different phases of the value chain (supply side, demand side, resellers/distributors, and independent consultants) were interviewed to gain key insights about the market and validate the research findings. Secondary sources referred for the research study include company websites, annual reports, paid database tools, investor presentations, webinars, blogs, news/journals, whitepapers, survey papers, associations, and government websites. All the collected data and insights were then processed using our proprietary data mining software that executes various algorithms to make projections for the forecasted period.
1 Executive Summary
2 Market Introduction
2.1 Definition
2.2 Architecture
2.3 Scope of the Study
2.4 Related Stakeholders
3 Research Methodology
3.1 Introduction
3.2 Primary Research
3.2.1 Key Insights
3.2.2 Breakdown of Primary Interviews
3.3 Secondary Research
3.3.1 Important Sources
3.4 Market Size Estimation Approaches
3.4.1 Top-Down Approach
3.4.2 Bottom-Up Approach
3.4.3 Data Triangulation
3.5 List of Assumptions
4 Market Dynamics
4.1 Introduction
4.2 Drivers
4.3 Restraints
4.4 Opportunities
4.5 Challenges
4.6 Porter's Five Forces Model Analysis
4.7 Value Chain Analysis
4.8 Regulatory Landscape
4.9 Impact of COVID-19 on Global Online Gaming Market
5 Global Online Gaming Market, By Platform
5.1 Introduction
5.2 Desktop
5.3 Mobile
5.4 Console
6 Global Online Gaming Market, By Game Type
6.1 Introduction
6.2 Action Games
6.3 Sports Games
6.4 Adventure Games
6.5 Board Games
6.6 Educational Games
6.7 Gambling Games
7 Global Online Gaming Market, By Gamer Type
7.1 Introduction
7.2 Socializers
7.3 Explorers
7.4 Achievers
7.5 Killers
8 Global Online Gaming Market, By Region
8.1 Introduction
8.2 North America
8.2.1 US
8.2.2 Canada
8.2.3 Mexico
8.3 Europe
8.3.1 Germany
8.3.2 UK
8.3.3 France
8.3.4 Italy
8.3.5 Spain
8.3.6 Rest of Europe
8.4 Asia-Pacific
8.4.1 China
8.4.2 India
8.4.3 Japan
8.4.4 South Korea
8.4.5 Rest of Asia-Pacific
8.5 Middle East and Africa
8.6 South America
9 Competitive Landscape
9.1 Introduction
9.2 Vendor Evaluation Criteria
9.3 Vendor Share Analysis, 2019
9.4 Recent Developments, 2017-2020
9.4.1 New Product Launches
9.4.2 Partnerships
9.4.3 Mergers or Acquisitions
9.4.4 Business Expansions
10 Company Profiles
(This section covers the Business Overview, Financial Overview, Product and Service Offerings, Recent Developments, SWOT Analysis, and Key Strategies of the top market vendors. The given sequence does not reprsent their rankings in the market.)
10.1 CD PROJEKT
10.2 Electronic Arts
10.3 Capcom
10.4 Blizzard Entertainment
10.5 Rockstar Games
10.6 Valve Corporation
10.7 NCSOFT
10.8 Nintendo
10.9 Sony Interactive Entertainment
10.10 Supercell
10.11 Activision Blizzard
11 Appendix
11.1 Discussion Guide
11.2 Customization Options
11.3 Related Reports