Global Racing Games Market, By Type (Client Type, Webgame Type), Application (Mobile, PC, Gaming Console, Racing Simulator), and Region - Industry Analysis and Forecast to 2025
The global racing games market is expected to grow from USD 8.28 billion in 2020 to USD 13.71 billion by 2025 at a CAGR of 10.6%.
This market research report provides an in-depth information on trends, dynamics, revenue opportunities, competitive landscape, and recent developments in the global racing games market. The historic years considered for the study are 2016-2018, base year is 2019, estimated year is 2020, and forecast period is 2021-2025.
Key players operating in the global racing games market are Nintendo, Sony Corporation, Logitech, Raceroom Entertainment AG, Guillemot Corporation S.A, Microsoft Corporation, Electronic Arts Inc., The Codemasters Software Company Limited, Inracing, Villers Enterprises LTD, CXC Simulations, Sparco SPA, Next Level Racing, Openwheeler, and PlaySeat.
Market Definition
Racing game is a genre of video games which involves racing competition with different types of vehicles pertaining to different environments. Racing games can be categorised anywhere in between hardcore simulations and simpler arcade racing games. These games can be accessed using various devices including PC, mobiles, gaming consoles, and simulators.
Market Drivers
Emergence of next-gen gaming
Availability of free online racing games
High smartphones and internet penetration
Market Restraints
Availability of other free online arcade gaming options
Market Opportunities
Rising adoption of platform-specific racing wheels
Automakers engaging in branded racing games
Market Challenges
Low market penetration of gaming consoles and simulators in less developed regions
Critical Questions Answered in the Report
What are the key trends in the global racing games market?
How the market (and its various sub-segments) has grown in the last four years and what would be the growth rate in next five years?
What are the key strategies adopted by the major vendors to lead in the global racing games market?
What is the market share of the top vendors?
The study extensively uses both secondary and primary research methodologies. More than 180 industry experts from different phases of the value chain (supply side, demand side, resellers/distributors, and independent consultants) were interviewed to gain key insights about the market and validate the research findings. Secondary sources referred for the research study include company websites, annual reports, paid database tools, investor presentations, webinars, blogs, news/journals, whitepapers, survey papers, associations, and government websites. All the collected data and insights were then processed using our proprietary data mining software that executes various algorithms to make projections for the forecasted period.
1 Executive Summary
2 Market Introduction
2.1 Definition
2.2 Architecture
2.3 Scope of the Study
2.4 Related Stakeholders
3 Research Methodology
3.1 Introduction
3.2 Primary Research
3.2.1 Key Insights
3.2.2 Breakdown of Primary Interviews
3.3 Secondary Research
3.3.1 Important Sources
3.4 Market Size Estimation Approaches
3.4.1 Top-Down Approach
3.4.2 Bottom-Up Approach
3.4.3 Data Triangulation
3.5 List of Assumptions
4 Market Dynamics
4.1 Introduction
4.2 Drivers
4.2.1 Emergence of next-gen gaming
4.2.2 Availability of free online racing games
4.2.3 High smartphones and internet penetration
4.3 Restraints
4.3.1 Availability of other free online arcade gaming options
4.4 Opportunities
4.4.1 Rising adoption of platform-specific racing wheels
4.4.2 Automakers engaging in branded racing games
4.5 Challenges
4.5.1 Low market penetration of gaming consoles and simulators in less developed regions
4.6 Porter's Five Forces Model Analysis
4.7 Value Chain Analysis
4.8 Regulatory Landscape
5 Global Racing Games Market, By Type
5.1 Introduction
5.2 Client Type
5.3 Webgame Type
6 Global Racing Games Market, By Application
6.1 Introduction
6.2 Mobile
6.3 PC
6.4 Gaming Console
6.5 Racing Simulator
7 Global Racing Games Market, By Region
7.1 Introduction
7.2 North America
7.2.1 US
7.2.2 Canada
7.2.3 Mexico
7.3 Europe
7.3.1 Germany
7.3.2 UK
7.3.3 France
7.3.4 Italy
7.3.5 Spain
7.3.6 Rest of Europe
7.4 Asia-Pacific
7.4.1 China
7.4.2 India
7.4.3 Japan
7.4.4 South Korea
7.4.5 Rest of Asia-Pacific
7.5 Middle East and Africa
7.6 South America
8 Competitive Landscape
8.1 Introduction
8.2 Vendor Evaluation Criteria
8.3 Vendor Share Analysis, 2019
8.4 Recent Developments, 2017-2020
8.4.1 New Product Launches
8.4.2 Partnerships
8.4.3 Mergers or Acquisitions
8.4.4 Business Expansions
9 Company Profiles
(This section covers the Business Overview, Financial Overview, Product and Service Offerings, Recent Developments, SWOT Analysis, and Key Strategies of the top market vendors. The given sequence does not reprsent their rankings in the market.)
9.1 Nintendo
9.2 Sony Corporation
9.3 Logitech
9.4 Raceroom Entertainment AG
9.5 Guillemot Corporation S.A
9.6 Microsoft Corporation
9.7 Electronic Arts Inc.
9.8 The Codemasters Software Company Limited
9.9 Inracing
9.10 Villers Enterprises LTD
9.11 CXC Simulations
9.12 Sparco SPA
9.13 Next Level Racing
9.14 Openwheeler
9.15 PlaySeat
10 Appendix
10.1 Discussion Guide
10.2 Customization Options
10.3 Related Reports
List of Tables
Table 1 Global Racing Games Market, By Type, 2016-2025 (USD Million)
Table 2 Global Racing Games Market, By Application, 2016-2025 (USD Million)
Table 3 Global Racing Games Market, By Region, 2016-2025 (USD Million)
Table 4 North America Racing Games Market, By Country, 2016-2025 (USD Million)
Table 5 North America Racing Games Market, By Type, 2016-2025 (USD Million)
Table 6 North America Racing Games Market, By Application, 2016-2025 (USD Million)
Table 7 US Racing Games Market, By Type, 2016-2025 (USD Million)
Table 8 US Racing Games Market, By Application, 2016-2025 (USD Million)
Table 9 Canada Racing Games Market, By Type, 2016-2025 (USD Million)
Table 10 Canada Racing Games Market, By Application, 2016-2025 (USD Million)
Table 11 Mexico Racing Games Market, By Type, 2016-2025 (USD Million)
Table 12 Mexico Racing Games Market, By Application, 2016-2025 (USD Million)
Table 13 Europe Racing Games Market, By Country, 2016-2025 (USD Million)
Table 14 Europe Racing Games Market, By Type, 2016-2025 (USD Million)
Table 15 Europe Racing Games Market, By Application, 2016-2025 (USD Million)
Table 16 Germany Racing Games Market, By Type, 2016-2025 (USD Million)
Table 17 Germany Racing Games Market, By Application, 2016-2025 (USD Million)
Table 18 UK Racing Games Market, By Type, 2016-2025 (USD Million)
Table 19 UK Racing Games Market, By Application, 2016-2025 (USD Million)
Table 20 France Racing Games Market, By Type, 2016-2025 (USD Million)
Table 21 France Racing Games Market, By Application, 2016-2025 (USD Million)
Table 22 Italy Racing Games Market, By Type, 2016-2025 (USD Million)
Table 23 Italy Racing Games Market, By Application, 2016-2025 (USD Million)
Table 24 Spain Racing Games Market, By Type, 2016-2025 (USD Million)
Table 25 Spain Racing Games Market, By Application, 2016-2025 (USD Million)
Table 26 Rest of Europe Racing Games Market, By Type, 2016-2025 (USD Million)
Table 27 Rest of Europe Racing Games Market, By Application, 2016-2025 (USD Million)
Table 28 Asia-Pacific Racing Games Market, By Country, 2016-2025 (USD Million)
Table 29 Asia-Pacific Racing Games Market, By Type, 2016-2025 (USD Million)
Table 30 Asia-Pacific Racing Games Market, By Application, 2016-2025 (USD Million)
Table 31 China Racing Games Market, By Type, 2016-2025 (USD Million)
Table 32 China Racing Games Market, By Application, 2016-2025 (USD Million)
Table 33 India Racing Games Market, By Type, 2016-2025 (USD Million)
Table 34 India Racing Games Market, By Application, 2016-2025 (USD Million)
Table 35 Japan Racing Games Market, By Type, 2016-2025 (USD Million)
Table 36 Japan Racing Games Market, By Application, 2016-2025 (USD Million)
Table 37 South Korea Racing Games Market, By Type, 2016-2025 (USD Million)
Table 38 South Korea Racing Games Market, By Application, 2016-2025 (USD Million)
Table 39 Rest of Asia-Pacific Racing Games Market, By Type, 2016-2025 (USD Million)
Table 40 Rest of Asia-Pacific Racing Games Market, By Application, 2016-2025 (USD Million)
Table 41 Middle East and Africa Racing Games Market, By Type, 2016-2025 (USD Million)
Table 42 Middle East and Africa Racing Games Market, By Application, 2016-2025 (USD Million)
Table 43 South America Racing Games Market, By Type, 2016-2025 (USD Million)
Table 44 South America Racing Games Market, By Application, 2016-2025 (USD Million)
List of Figures
Figure 1 Global Racing Games Market: Market Segmentation
Figure 2 Global Racing Games Market: Research Methodology
Figure 3 Breakdown of Primary Interviews
Figure 4 Top Down Approach
Figure 5 Bottom Up Approach
Figure 6 Data Triangulation
Figure 7 Global Racing Games Market: Drivers, Restraints, Opportunities, and Challenges
Figure 8 Global Racing Games Market: Porter's Five Forces Model Analysis
Figure 9 Global Racing Games Market: Value Chain Analysis
Figure 10 Global Racing Games Market Share Analysis, By Type, 2020 and 2025
Figure 11 Global Racing Games Market Share Analysis, By Application, 2020 and 2025
Figure 12 Global Racing Games Market Share Analysis, By Region, 2020 and 2025
Figure 13 North America Racing Games Market Share Analysis, By Country, 2020 and 2025
Figure 14 North America Racing Games Market Share Analysis, By Type, 2020 and 2025
Figure 15 North America Racing Games Market Share Analysis, By Application, 2020 and 2025
Figure 16 Europe Racing Games Market Share Analysis, By Country, 2020 and 2025
Figure 17 Europe Racing Games Market Share Analysis, By Type, 2020 and 2025
Figure 18 Europe Racing Games Market Share Analysis, By Application, 2020 and 2025
Figure 19 Asia-Pacific Racing Games Market Share Analysis, By Country, 2020 and 2025
Figure 20 Asia-Pacific Racing Games Market Share Analysis, By Type, 2020 and 2025
Figure 21 Asia-Pacific Racing Games Market Share Analysis, By Application, 2020 and 2025
Figure 22 Middle East and Africa Racing Games Market Share Analysis, By Type, 2020 and 2025
Figure 23 Middle East and Africa Racing Games Market Share Analysis, By Application, 2020 and 2025
Figure 24 South America Racing Games Market Share Analysis, By Type, 2020 and 2025
Figure 25 South America Racing Games Market Share Analysis, By Application, 2020 and 2025
Figure 26 Global Racing Games Market: Competitive Benchmarking
Figure 27 Global Racing Games Market: Vendor Share Analysis, 2019