How The Gaming Industry Is Influencing The Consumer IT Hardware Market?
The gaming industry expects to record a compound annual rate of 12% during the forecast period (2020-2025). Although people have been talking about it for years, it is now inevitable that virtual reality will become a fundamental piece of the gaming industry. By 2020, players will spend $ 4.5 billion on immersive games. It is 20 times more pleasant and convenient than traditional alternatives. Companies like BigScreenVR and AltspaceVR are two of the leaders in this industry today, accelerating a virtual future perhaps faster than many would expect.
Given the massive potential of the industry, PC vendors can use games, through various tactics, to revitalize consumer PC sales. In short, the gaming industry could change the rules of the different upcoming games in the consumer market, but only if the suppliers of this sector continue to update the games and the contents of the game, improve the activity and the adhesion of the users through the organizing tournaments and festivals, to provide exciting hardware configurations and to create interactive ones.
The report provides a detailed outlook of the game business standard for understanding and sizing the global game market, and presents a detailed breakdown of the market in terms of player revenue and forecast. The report explores market trends that shape and enhance the game landscape, approaching the latest developments by section and region. In this article, we will delve into some of the main findings of the report, focusing on the new issues.
Key market trends
The console segment is projected to witness significant growth during the forecast period. The most recent trend is the growing availability and popularity of the multifunctional game console, which is emerging on the market and helps to grow the video game market all over the world.
Amongst all the major global regions, the Asia-Pacific holds the largest market share, where Southeast Asia has the highest revenues. The online population in Southeast Asia (SEA) is generating, mainly due to an increase in the use of mobile devices, and almost two-thirds of the people of players in Southeast Asia are engaged in electronic sports. For this reason, the region is also the fastest-growing gaming market in the world.
The gaming industry is advancing at a rapid rate with growing per capita income, increasing interest, and the growing number of double-income families that are transforming the global market. Even with the increasing use of smartphones and consoles and the penetration of the cloud, the market report predicts a higher growth rate in the future.