North America 5G Enabled Virtual Reality (VR) Market 2020-2030 by Offering (Hardware, Software, Service), End Use (Consumer, Commercial, Industrial), and Country: Trend Forecast and Growth Opportunity
North America 5G enabled virtual reality market is expected to grow by 38.9% annually in the forecast period and reach $32.75 billion by 2030. Highlighted with 28 tables and 44 figures, this 119-page report “North America 5G Enabled Virtual Reality (VR) Market 2020-2030 by Offering (Hardware, Software, Service), End Use (Consumer, Commercial, Industrial), and Country: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire North America 5G enabled virtual reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2015-2019 and provides forecast from 2020 till 2030 with 2019 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.) In-depth qualitative analyses include identification and investigation of the following aspects: • Market Structure • Growth Drivers • Restraints and Challenges • Emerging Product Trends & Market Opportunities • Porter’s Fiver Forces The trend and outlook of North America market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify North America 5G enabled virtual reality market in every aspect of the classification from perspectives of Offering, End Use, and Country. Based on offering, the North America market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section. Hardware • Full Feature Devices • Hardware Components Software • Consumer • Commercial • Industrial Service Based on end use, the North America market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section. Consumer • Gaming • Entertainment & Media • Other Consumer Sections Commercial • Healthcare • E-commerce & Retail • E-learning & Education • Real Estate • Other Commercial Sectors Industrial • Manufacturing • Pharmaceutical Industry • Defense & Aerospace • Farming • Other Industrial Sectors Geographically, the following national/local markets are fully investigated: • U.S. • Canada • Mexico For each of the aforementioned countries, detailed analysis and data for annual revenue are available for 2019-2030. The breakdown of key national markets by Offering and End Use over the forecast years are also included. The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players. Specifically, potential risks associated with investing in North America 5G enabled virtual reality market are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions. Key Players (this may not be a complete list and extra companies can be added upon request): Atmel Corporation BARCO Cypress Semiconductor Corp Facebook Google HoloLens Huawei Technologies Integrated Device Technology Inc Intel Corporation Leap Motion, Inc. LG Corporation Maxim Integrated Microsoft Corporation NGRAIN NKK Switches Nokia Oculus Orion Software Qualcomm Inc. Rohm Semiconductor Samsung Electronics Semtech Corporation Sensics, Inc. Sixense Entertainment, Inc. Sixense MakeVR Sixense STEM StreamVR Texas Instruments VREAL VRWorks Vuzix Corporation ZTE Corporation (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
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1 Introduction 6 1.1 Industry Definition and Research Scope 6 1.1.1 Industry Definition 6 1.1.2 Research Scope 7 1.2 Research Methodology 10 1.2.1 Overview of Market Research Methodology 10 1.2.2 Market Assumption 11 1.2.3 Secondary Data 11 1.2.4 Primary Data 11 1.2.5 Data Filtration and Model Design 13 1.2.6 Market Size/Share Estimation 14 1.2.7 Research Limitations 15 1.3 Executive Summary 16 2 Market Overview and Dynamics 20 2.1 Market Size and Forecast 20 2.2 Major Growth Drivers 21 2.3 Market Restraints and Challenges 26 2.4 Emerging Opportunities and Market Trends 29 2.5 Porter’s Fiver Forces Analysis 33 3 Segmentation of North America Market by Offering 37 3.1 Market Overview by Offering 37 3.2 Hardware 39 3.2.1 Full Feature Devices 40 3.2.2 Hardware Components 41 3.3 Software 42 3.4 Service 43 4 Segmentation of North America Market by End Use 44 4.1 Market Overview by End Use 44 4.2 Consumer 46 4.2.1 Gaming 47 4.2.2 Entertainment & Media 48 4.2.3 Other Consumer Sections 49 4.3 Commercial 50 4.3.1 Healthcare 52 4.3.2 E-commerce & Retail 53 4.3.3 E-learning & Education 54 4.3.4 Real Estate 55 4.3.5 Other Commercial Sectors 56 4.4 Industrial 57 4.4.1 Manufacturing 59 4.4.2 Pharmaceutical Industry 60 4.4.3 Defense & Aerospace 61 4.4.4 Farming 62 4.4.5 Other Industrial Sectors 63 5 North America Market 2019-2030 by Country 64 5.1 Overview of North America Market 64 5.2 U.S. 67 5.3 Canada 71 5.4 Mexico 73 6 Competitive Landscape 75 6.1 Overview of Key Vendors 75 6.2 New Product Launch, Partnership, Investment, and M&A 78 6.3 Company Profiles 79 Atmel Corporation 79 BARCO 81 Cypress Semiconductor Corp 82 Facebook 83 Google 84 HoloLens 85 Huawei Technologies 86 Integrated Device Technology Inc 87 Intel Corporation 88 Leap Motion, Inc. 89 LG Corporation 90 Maxim Integrated 91 Microsoft Corporation 92 NGRAIN 93 NKK Switches 94 Nokia 95 Oculus 96 Orion Software 97 Qualcomm Inc. 98 Rohm Semiconductor 99 Samsung Electronics 100 Semtech Corporation 101 Sensics, Inc. 102 Sixense Entertainment, Inc. 103 Sixense MakeVR 104 Sixense STEM 105 StreamVR 106 Texas Instruments 107 VREAL 108 VRWorks 109 Vuzix Corporation 110 ZTE Corporation 112 7 Investing in North America Market: Risk Assessment and Management 113 7.1 Risk Evaluation of North America Market 113 7.2 Critical Success Factors (CSFs) 116 Related Reports and Products 119